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Social Spaces:
Production and Consumption of Goods in Digital Collectives
Minitrack at
HICSS 41
January 7-10, 2008
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Accepted Papers: |
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Structure and
Network in the YouTube Core
John Paolillo, Indiana University
Information Sharing and Patterns of Social Interaction in
an Enterprise Social Bookmarking Service
Ying Xin Pan, IBM China Research Lab
David Millen, IBM Research
Mobile Social Networking: An Information Grounds Perspective
Scott Counts, Microsoft Research
Karen Fisher, University of Washington
Prototyping a Community-Generated, Mobile Device-Enabled
Database of Environmental Impact Reviews of Consumer Products
Bill Tomlinson, University of California, Irvine
Scaling Consensus:
Increasing Decentralization in Wikipedia Governance
Andrea Forte, Georgia Institute of Technology
Amy Bruckman, Georgia Institute of Technology
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Smarter Blogroll:
An Exploration of Social Topic Extraction for Manageable Blogrolls
Eric Baumer, University of California, Irvine
Danyel Fisher, Microsoft Research
Tag Clouds: Data Analysis Tool or Social Signaler?
Marti Hearst, UC Berkeley
Daniela Rosner, UC Berkeley
Harry Potter and the Meat-Filled Freezer:
A Case Study of Spontaneous Usage of Visualization Tools
Fernanda Viégas, IBM Research
Martin Wattenberg, IBM Research
Matt McKeon, IBM Research
Frank van Ham, IBM Research
Jesse Kriss, IBM Research |
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Introduction
Digital collectives are computer-mediated places where a large
number of people come together to interact. Back in the 80s and
early 90s, users mainly inhabited these online environments to talk
with each other—e.g. discussion lists, Usenet newsgroups, etc. Now,
however, some digital collectives focus on the creation of
artifacts, the collection and distribution of goods, and the
accretion of public knowledge. This minitrack focuses on
understanding the production and consumption of information in these
spaces.
Why and how do people contribute to digital collectives? How are
blogs and wikis changing the way people use and create information?
Will millions of people adding tags to online content affect use
patterns? Now that online communities are producing goods, what do
we know about the economy of online cooperation? How are users
finding, using, and interacting with these collective repositories
of information? How are these technologies changing the ways that
people work and play?
Digital collectives are also starting to permeate the physical
world. Media spaces such as teleconferencing rooms allow groups of
collocated and remote people to stay in touch. Table displays and
architecture arrangements that respond to activity bridge the gap
between the digital and the physical in exciting ways.
This minitrack at HICSS will focus on how people produce and consume
goods in these new social spaces—both online and off. In particular,
we are interested in work addressing the design, creation and use of
information in many settings, particularly in ways that are newly
emerging and especially innovative. We seek high quality papers
across a broad spectrum of topics in this area.
Specific topics include but are not restricted to: |
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- How does collective annotation
change the ways information is found, shared, and used? Will
socially annotated content pave the way to shared taxonomies?
- How do social hierarchies and
formal processes develop in originally unstructured online
spaces such as wikis?
- The design and uses of social
visualizations in digital collectives; that is, visualizations
of social data for social purposes
- How can collections of text,
audio, or video be annotated and summarized?
- Multimedia document browsing,
reading, interacting
- Digital collectives that allow
users to engage in social analysis of data and sensemaking
- Mixes, mashups and re-edits of
material are fascinating. How and why are people creating these
new forms of content?
- Social ethnographies of
collective spaces
- How do digital collectives in
the workplace differ from their public counterparts?
- What are the privacy and
accountability implications in these new social spaces?
- The evolution of memes: how do
memes move within a social space or spread from one venue to
another? How is this evolution different from what used to
happen before the Internet? For instance, the Numa Numa dance
video created by a teenager in his room went from a Web portal
in 2004 to Disney’s Chicken Little animation movie in 2005.
- What new types of interaction
are enabled by digitally augmenting physical space?
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Qualitative studies,
experiments, and system designs are all encouraged.
Please take a look at our submission
guidelines.
Minitrack Co-Chairs:
Fernanda B. Viégas
IBM Research
1 Rogers St.
Cambridge, MA, 02142 USA
Email: viegasf [at] us dot ibm dot com
Karrie Karahalios
University of Illinois
Siebel Center for Computer Science
201 N. Goodwin Ave. 3110
Urbana, IL 61801
Email: kkarahal [at] cs dot uiuc dot edu |