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The original conference paper:
Rendering on a Budget: A Framework for Time-Critical Rendering
J. T. Klosowski and
C. T. Silva
IEEE Visualization
'99
pages 115-122, October, 1999
The updated journal paper:
The Prioritized-Layered Projection Algorithm for Visible Set
Estimation
J. T. Klosowski and
C. T. Silva
IEEE Transactions on Visualization and
Computer Graphics
6(2), pages 108-123, June 2000
The conservative extension to PLP:
Efficient Conservative
Visibility Culling Using the Prioritized-Layered Projection
Algorithm
J. T. Klosowski and
C. T. Silva IEEE Transactions on Visualization and
Computer Graphics 7(4), pages 365-379, October 2001
A parallel rendering algorithm that exploits PLP:
Out-of-Core Sort-First
Parallel Rendering for Cluster-Based Tiled Displays
W. T. Correa,
J. T. Klosowski, and
C. T. Silva
Fourth
Eurographics Workshop on Parallel Graphics and Visualization,
September 2002
PLP presented to gamers (including source code):
Fast and Simple Occlusion
Culling
W. T. Correa,
J. T. Klosowski, and
C. T. Silva
Game
Programming Gems 3, edited by Dante Treglia,
Charles River Media , July 2002.
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