Photo
James T. Klosowski
The original conference paper:

Rendering on a Budget: A Framework for Time-Critical Rendering
J. T. Klosowski and C. T. Silva
IEEE Visualization '99
pages 115-122, October, 1999

The updated journal paper:

The Prioritized-Layered Projection Algorithm for Visible Set Estimation
J. T. Klosowski and C. T. Silva
IEEE Transactions on Visualization and Computer Graphics
6(2), pages 108-123, June 2000

The conservative extension to PLP:

Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm
J. T. Klosowski and C. T. Silva
IEEE Transactions on Visualization and Computer Graphics
7(4), pages 365-379, October 2001

A parallel rendering algorithm that exploits PLP:

Out-of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays
W. T. Correa, J. T. Klosowski, and C. T. Silva
Fourth Eurographics Workshop on Parallel Graphics and Visualization, September 2002

PLP presented to gamers (including source code):

Fast and Simple Occlusion Culling
W. T. Correa, J. T. Klosowski, and C. T. Silva
Game Programming Gems 3, edited by Dante Treglia, Charles River Media , July 2002.