Overview My work on modeling with subdivision surfaces is part of a joint project between IBM and Dassault Systemes. The primary goal of this project is to explore the applicability of subdivision techniques to interactive surface editing for shape design.
 
Remeshing with subdivision connectivity I am currently working on algorithms for automatic conversion of irregular meshes to semi-regular ones. Preview results.
 
Cut-and-paste editing In collaboration with NYU we developed an interactive cut-and-paste tool for surfaces. The functionality is similar to image cutting and pasting: a source region is selected, extracted, and pasted somewhere else. In the case of surfaces, complications arise from the necessity to separate the general shape of the source surface from the details to be transferred to the target. In addition to addressing this issue, we developed algorithms for target area identification and for establishing a map between the source and target regions involved in pasting. Our efficient implementation allows for interactive manipulation of the pasted feature on the target surface. More...
 
Sharp features & trimming We developed a method for creating sharp features and trim regions on multiresolution subdivision surfaces along a set of user-defined curves. The novelty of our work lies in the ability to create sharp features and trim boundaries anywhere on a surface and in the fact that the resulting representation remains within the multiresolution subdivision framework. Preserving the original representation has the advantage that other operations applicable to multiresolution subdivision surfaces can subsequently be applied to the edited model. This work was done in collaboration with NYU. More...
 
Variational design We have also investigated the issue of interactively deforming an initial geometric shape to obtain a new one that satisfies certain requirements. These requirements are formulated as a set of constraints and the underlying geometric representation is modified to meet these constraints. We have designed and implemented a prototype variational modeler that allows interactive editing of complex objects of arbitrary topology. We take advantage of our underlying multiresolution representation to allow editing at different scales. Most importantly, we preserve original detail during editing in a natural way. More ...
 
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Last updated: March 6, 2003