NetGames 2005
October 10 - 11, 2005 IBM TJ Watson Research Center Hawthorne, NY

Program

Monday, October 10

8:30 am - 9:15 am Registration

9:15 am - 9:30 am Opening Remarks

9:30 am - 10:30 am Keynote Talk
"Toward the True Mobile Game", Greg Costikyan, Manifesto Games (slides)

10:30 am - 11:00 am Break

11:00 am - 1:00 pm Mobile and Wireless Games

Networked Game Mobility Model for First-Person-Shooter Games

Swee Ann Tan, W. Lau, Alan Loh (Curtin University of Technology, Australia)

On the Effects of Loose Causal Consistency in Mobile Multiplayer Games

Angie Chandler, Joe Finney (Lancaster University, UK)

Programming Interactive Real-Time Games over WLAN for Pocket PCs with J2ME and .NET CF

Andreas Janecek, Helmut Hlavacs (University of Vienna, Austria)

Framework for Evaluation of Networked Mobile Games

Leo Petrak, Olaf Landsiedel, Klaus Wehrle (University of Tübingen, Germany)

1:00 pm - 2:00 pm Lunch
Lunchtime talk "Networking and Scalability in EVE Online," David Brandt, CCP (slides)
EVE Online trailer (posted with permission)

2:00 pm - 3:30 pm Cheating and Fairness

A Systematic Classification of Cheating in Online Games

Jeff Yan, Brian Randell (University of Newcastle, UK)

Addressing Cheating in Distributed MMOGs

Patric Kabus, Wesley Terpstra, Mariano Cilia, Alejandro Buchmann (Darmstadt University of Technology, Germany)

Fairness in Dead-Reckoning based Distributed Multi-Player Games

Sudhir Aggarwal, Hemant Banavar (Florida State University, USA), Sarit Mukherjee, Sampath Rangarajan (Bell Labs -- Lucent Technologies, USA)

3:30 pm - 4:00 pm Break

4:00 pm - 5:00 pm Panel Session: Research in Online Games: An Industry Perspective

Panelists (about the panelists)
Sudhir Aggarwal, Florida State University
David Brandt, CCP
Grantley Day, Atari
Amy Lipton, IBM
Tim Perry, Atari

5:00 pm - 6:30 pm Multiplayer Game Architectures

A Distributed Event Delivery Method with Load Balancing for MMORPG

Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito (Nara Institute of Science and Technology, Japan)

Dynamic Microcell Assignment for Massively Multiplayer Online Gaming

Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester (Ghent University, Belgium)

A Challenge for Reusing Multiplayer Online Games without Modifying Binaries

Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda (Keio University, Japan)

6:30 pm Workshop Dinner

Please indicate that you will join the dinner when registering for the workshop.


Tuesday, October 11

9:00 am - 10:30 am Online Gaming Services

FreeRank: Implementing Independent Ranking Service for Multiplayer Online Games

Li Tang, Jun Li, Jin Zhou (Tsinghua University, China), Zhizhi Zhou (Renmin University, China), Hao Wang, Kai Li (Singhua University, China)

Patch Scheduling for On-line Games

Chris Chambers, Wu-chang Feng (Portland State University, USA)

Game Server Selection for Multiple Players

Steven Gargolinski, Christopher St. Pierre, Mark Claypool (Worcester Polytechnic Institute, USA)

10:30 am - 11:00 am Break

11:00 am - 12:30 pm Game Traffic Characterization

On the 802.11 Turbulence of Nintendo DS and Sony PSP Hand-held Network Games

Mark Claypool (Worcester Polytechnic Institute, USA)

Traffic Characteristics of a Massively Multiplayer Online Role Playing Game and Its Implications

Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung Kwon, Yanghee Choi (Seoul National University, Republic of Korea), Eungsu Yuk (NCsoft Corp., Republic of Korea)

Dissecting Server-Discovery Traffic Patterns Generated By Multiplayer First Person Shooter Games

Sebastian Zander, David Kennedy, Grenville Armitage (Swinburne University of Technology, Australia)

12:30 pm - 1:30 pm Lunch

1:30 pm - 3:30 pm Network Effects on Games

Influence of Network Latency and Packet Loss on Consistency in Networked Racing Games

Takahiro Yasui, Yutaka Ishibashi, Tomohito Ikedo (Nagoya Institute of Technology, Japan)

The Effect of Latency and Network Limitations on MMORPGs - (A Field Study of Everquest2)

Tobias Fritsch, Hartmut Ritter, Jochen Schiller (Freie Universität Berlin, Germany)

Analysis of Factors Affecting Players' Performance and Perception in Multiplayer Games

Matthias Dick, Oliver Wellnitz, Lars Wolf (TU Braunschweig, Germany)

Packetization Interval of Haptic Media in Networked Virtual Environments

Masaki Fujimoto, Yutaka Ishibashi (Nagoya Institute of Technology, Japan)