Program
Monday, October 10
8:30 am - 9:15 am Registration
9:15 am - 9:30 am Opening Remarks
9:30 am - 10:30 am Keynote Talk
"Toward the True Mobile Game", Greg Costikyan,
Manifesto Games (slides)
10:30 am - 11:00 am Break
11:00 am - 1:00 pm Mobile and Wireless Games
Networked Game Mobility
Model for First-Person-Shooter Games
Swee Ann Tan, W. Lau, Alan Loh (Curtin University of
Technology, Australia) |
On the Effects of
Loose Causal Consistency in Mobile Multiplayer Games
Angie Chandler, Joe Finney (Lancaster University, UK)
|
Programming Interactive
Real-Time Games over WLAN for Pocket PCs with J2ME and .NET CF
Andreas Janecek, Helmut Hlavacs (University of Vienna,
Austria) |
Framework for Evaluation
of Networked Mobile Games
Leo Petrak, Olaf Landsiedel, Klaus Wehrle (University
of Tübingen, Germany) |
1:00 pm - 2:00 pm Lunch
Lunchtime talk "Networking and Scalability in EVE Online," David
Brandt, CCP (slides)
EVE Online trailer (posted with permission)
2:00 pm - 3:30 pm Cheating and Fairness
A Systematic Classification
of Cheating in Online Games
Jeff Yan, Brian Randell (University of Newcastle, UK)
|
Addressing Cheating in
Distributed MMOGs
Patric Kabus, Wesley Terpstra, Mariano Cilia, Alejandro
Buchmann (Darmstadt University of Technology, Germany) |
Fairness in Dead-Reckoning
based Distributed Multi-Player Games
Sudhir Aggarwal, Hemant Banavar (Florida State University,
USA), Sarit Mukherjee, Sampath Rangarajan (Bell Labs -- Lucent Technologies,
USA) |
3:30 pm - 4:00 pm Break
4:00 pm - 5:00 pm Panel Session: Research in Online
Games: An Industry Perspective
Panelists (about
the panelists)
Sudhir Aggarwal, Florida State University
David Brandt, CCP
Grantley Day, Atari
Amy Lipton, IBM
Tim Perry, Atari
5:00 pm - 6:30 pm Multiplayer Game Architectures
A Distributed Event
Delivery Method with Load Balancing for MMORPG
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto,
Minoru Ito (Nara Institute of Science and Technology, Japan) |
Dynamic Microcell
Assignment for Massively Multiplayer Online Gaming
Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt,
Filip De Turck, Bart Dhoedt, Piet Demeester (Ghent University, Belgium)
|
A Challenge for Reusing
Multiplayer Online Games without Modifying Binaries
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida,
Hideyuki Tokuda (Keio University, Japan) |
6:30 pm Workshop Dinner
Please indicate that you will join the dinner when registering
for the workshop.
Tuesday, October 11
9:00 am - 10:30 am Online Gaming Services
FreeRank: Implementing
Independent Ranking Service for Multiplayer Online Games
Li Tang, Jun Li, Jin Zhou (Tsinghua University, China),
Zhizhi Zhou (Renmin University, China), Hao Wang, Kai Li (Singhua University,
China) |
Patch Scheduling for
On-line Games
Chris Chambers, Wu-chang Feng (Portland State University,
USA) |
Game Server Selection
for Multiple Players
Steven Gargolinski, Christopher St. Pierre, Mark Claypool
(Worcester Polytechnic Institute, USA) |
10:30 am - 11:00 am Break
11:00 am - 12:30 pm Game Traffic Characterization
On the 802.11 Turbulence
of Nintendo DS and Sony PSP Hand-held Network Games
Mark Claypool (Worcester Polytechnic Institute, USA)
|
Traffic Characteristics
of a Massively Multiplayer Online Role Playing Game and Its Implications
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung
Kwon, Yanghee Choi (Seoul National University, Republic of Korea), Eungsu
Yuk (NCsoft Corp., Republic of Korea) |
Dissecting Server-Discovery
Traffic Patterns Generated By Multiplayer First Person Shooter Games
Sebastian Zander, David Kennedy, Grenville Armitage (Swinburne
University of Technology, Australia) |
12:30 pm - 1:30 pm Lunch
1:30 pm - 3:30 pm Network Effects on Games
Influence of Network
Latency and Packet Loss on Consistency in Networked Racing Games
Takahiro Yasui, Yutaka Ishibashi, Tomohito Ikedo (Nagoya
Institute of Technology, Japan) |
The Effect of Latency
and Network Limitations on MMORPGs - (A Field Study of Everquest2)
Tobias Fritsch, Hartmut Ritter, Jochen Schiller (Freie
Universität Berlin, Germany) |
Analysis of Factors Affecting
Players' Performance and Perception in Multiplayer Games
Matthias Dick, Oliver Wellnitz, Lars Wolf (TU Braunschweig,
Germany) |
Packetization Interval
of Haptic Media in Networked Virtual Environments
Masaki Fujimoto, Yutaka Ishibashi (Nagoya Institute of
Technology, Japan) |