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Video/Audio Only
These demos are MPEG-4 content comprising a single video and/or audio
stream. Here you can see content with different video sizes and compressed to different
bitrates. MPEG-4 video/audio content is suitable for networks ranging from
modems, to DSL and cable modems and to LANs; both wired and wireless technologies.
Dynamic, Interactive content
These demos go beyond simple video/audio to include MPEG-4 Systems streams
which contain overall scene description and control.
MPEG-4 Systems allows complex media compositions to be created from a variety media objects,
such as geometric shapes, audio and video, and arranged into a dynamic, interactive presentation.
MPEG-4 Systems can describe 3D (like VRML) as well as complex 2D scenes that includes functionality
that can be seen in other media types such as Flash or SVG.
MPEG-4 Systems is a coded compressed binary stream that
describes the scene as a structured collection of media objects. The
scene description can be dynamically altered to add, replace or delete whole (media) elements, or
just alter individual properties of an object.
For example an image can be inserted and then its position in the scene changed 10s later.
MPEG-4 Systems also includes scene elements that permit interaction with the user. The
demos will show these capabilities.
Scene-based Personalization of Media Content for Enterprise Solutions
This is a demonstration of our prototype
implementation of the MPEG-4 enabled Web Service where we
show an enterprise media application with scene-based personalization of media content. Scene-based
personalization is application oriented personalization so that the content can be created/tailored to the device,
network or user needs etc.
The content created can itself be scalable or adaptable at the network level to allow dynamic
adjustment/personalization to actual delivery conditions. Application level scene-based personalization and delivery
adaptation can both be used so that personalization can be utilized in a multi-tiered fashion.
Web-based Learning using SCORM and MPEG-4 for Enterprise Solutions
This is a demonstration of our prototype implementation of Web-based Learning using SCORM (Sharable
Content Object Reference Model). SCORM defines a Web-based Learning "Content Aggregation Model" and
"Run-Time Environment" for learning objects. The SCORM is a collection of specifications adapted
from multiple sources to provide a comprehensive suite of eLearning capabilities that enable
interoperability, accessibility and reusability of Web-based Learning content.
For this demo, we use SCORM to describe and navigate the online courses at a university.
- The SCORM Content Packaging is used to aggregate all five lectures into a cohesive unit of
instruction. This describes the 5 Windows NT lectures. If you view the web page source you will see
the <manifest> XML document, the SCORM Content Packaging document.
- The SCORM Asset Metadata describes each lecture whose content has been adapted to the
device, the user and the network. Viewing the web page source you will see the <lom> XML document,
the SCORM Asset Metadata document.
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