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IBM Research: Online Games
Online Game Technology
Volume 45, Number 1, 2006
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System-performance modeling for massively multiplayer online role-playing games - References
by M.
Ye
and L.
Cheng
Cited references
US Online PC Gaming 2004–2008 Forecast and Analysis: Growth Continues
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.
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..
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.
Id Software,
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.
Valve Corporation,
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.
B. S. Woodcock, “An Analysis of MMOG Subscription Growth–Version 18.0,”
MMOGCHART.COM
online publication (October 2005),
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.
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http://www.station.sony.com/en/
.
NcSoft Corporation,
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.
Blizzard Entertainment,
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.
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.
HP Utility Data Center: Enabling Enhanced Data Center Agility
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.
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, Sun Microsystems (2003),
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.
A. Shaikh, S. Sahu, M. Rosu, M. Shea, and D. Saha, “Implementation of a Service Platform for Online Games,”
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.
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(2000),
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.
M. S. Borella, J. Farber, W. Feng, and K. Chen, “Source Models of Network Game Traffic,”
Computer Communications
,
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, No. 4, 403–410 (February 2000).
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ACM Press, New York (2002), pp. 53–57.
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IEEE/ACM Transactions on Networking
13
, No. 3, 151–156 (June 2005).
K. Chen, P. Huang, C.-Y. Huang, and C.-L. Lei, “Game Traffic Analysis: An MMORPG Perspective,”
Proceedings of the International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV)
, pp. 19–24 (2005).
G. Huang, M. Ye, and L. Cheng, “Modeling System Performance in MMORPGs,”
Proceedings of the 1st IEEE International Workshop on Networking Issues in Multimedia Entertainment NIME'04
, at IEEE GlobeCom (2004), pp. 512–518,
http://huang_gao.nease.net/research/msp_mmorrg.pdf
.
Sun Game Server Technology: An Executive Overview
, Sun Microsystems (June 2004),
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.
M. Ye and L. Cheng,
iMMOG Design Report
, IBM China Research Lab (2004).
BigWorld Technology (2004),
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.
Product Review: Massively Multiplayer Online Game Middleware
, Gamasutra (January 2003),
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.
J. Smed, T. Kaukoranta, and H. Hakonen,
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, Technical Report 454, University of Turku Centre for Computer Science (2002),
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.
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.
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