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IBM Research: Online Games
Online Game Technology
Volume 45, Number 1, 2006
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A context-aware smart-call-center solution: Improving customer service for online games - References
by L.
Luo
,
J.
Liu
,
L.
Shao
,
W.
Lu
,
and M.
Ye
Cited references
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.
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.
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ccmigration_09186a00803fecb5.pdf
.
2004 China Online Game Research Report
, (in Chinese), iResearch,
http://www.iresearch.com.cn/online_game/detail_free.asp?id=11653
.
Shanda Entertainment (2005),
http://www.snda.com/
.
“Customer Service: The Key to the Success of Online Games,” (in Chinese),
http://games.sina.com.cn/newgames/2003/09/09246058.shtml
.
Q. Ren and X. Yang, “Analysis of the Development of the Chinese Online Game Industry,” Online publication (2004),
http://www.mindtrek.org/liitetiedostot/materiaalit_editori/142.pdf
.
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IT Professional
3
, No. 3, pp. 24–30 (May 2001).
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, IEEE Computer Society Press, Los Alamitos, CA (2004), pp. 2–5,
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.
J. Rosenberg, H. Schulzrinne, G. Camarillo, A. Johnston, J. Peterson, R. Sparks, M. Handley, and E. Schooler,
SIP: Session Initiation Protocol, RFC 3261
, Internet Engineering Task Force (2002),
http://www.ietf.org/rfc/rfc3261.txt?number=3261
.
J. Rosenberg, J. Peterson, H. Schulzrinne, and G. Camarillo,
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, Internet Engineering Task Force (2004),
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.
G. Koolel and A. Mandelbaum,
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, Vrije Universiteit, Amsterdam, Department of Mathematics,
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.
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.
CallVusion DSS, OBP Decision Support Systems
, Vrije Universiteit, Amsterdam, Department of Mathematics,
http://www.cs.vu.nl/~obpdss/obpdss.php?action=info&subject=callVusion
.
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