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IBM Systems Journal

Online Game Technology   Volume 45, Number 1, 2006
Table of contents: HTMLPDF This article: HTMLPDF   Copyright info

High-performance server systems and the next generation of online games - References

by B. D'Amora,
K. Magerlein,
A. Binstock,
A. Nanda,
and B. Yee
Cited references

  1. Global Entertainment and Media Outlook, 2005–2009, Price Waterhouse Coopers (2005), http://www.pwc.com/extweb/industry.nsf/docid/6BB1D7B2F2463E1885256CE8006C6ED6? opendocument&vendor=none.
  2. The Online Game Market 2004, DFC Intelligence (2004), http://www.dfcint.com/game_report/Online_Game_toc.html.
  3. D. Baraff and A. Witkin, “Large Steps in Cloth Simulation,” Proceedings of SIGGRAPH 98 (1998), pp. 43–54, http://www.cs.cmu.edu/~baraff/papers/sig98.pdf.
  4. D. Pham, S. Asano, M. Bolliger, M. N. Day, H. P. Hofstee, C. Johns, J. Kahle, A. Kameyama, J. Keaty, Y. Masubuchi, M. Riley, D. Shippy, D. Stasiak, M. Suzuoki, M. Wang, J. Warnock, S. Weitzel, D. Wendel, T. Yamazaki, and K. Yazawa, “The Design and Implementation of a First-Generation CELL Processor,” Proceedings of the IEEE International Solid-State Circuits Symposium (ISSCC 2005) (February 2005), pp. 184–186, http://www.research.ibm.com/cellcompiler/papers/pham-ISSCC05.pdf.
  5. D. E. Stewart and J. C. Trinkle, “Dynamics, Friction, and Complementarity Problems,” In Complementarity and Variational Problems: State of the Art, Proceedings of the 1995 International Conference on Complementarity Problems, J.-S. Pang and M. C. Ferris, Editors, pp. 425–439, Society for Industrial and Applied Mathematics (SIAM), Philadelphia, 1997.
  6. D. Baraff, Physically Based Modeling: Principles and Practice—Implicit Methods for Differential Equations, Carnegie Mellon University (1997), http://www.cs.cmu.edu/~baraff/sigcourse/notese.pdf.
  7. D. Wu, Penalty Methods for Contact Resolution, http://www.pseudointeractive.com/games/penaltymethods.ppt.
  8. A. Griewank, “On Automatic Differentiation,” in Mathematical Programming: Recent Developments and Applications, M. Iri and K. Tanabe, Editors, Kluwer Academic Publishers, Amsterdam (1989), pp. 83–108.
  9. T. H. Cormen, C. E. Leiserson, R. L. Rivest, and C. Stein, Introduction to Algorithms, Chapter 21, 2nd Edition, MIT Press, Cambridge, MA (2001).
  10. J. R. Shewchuk, An Introduction to the Conjugate Gradient Method without the Agonizing Pain, Carnegie Mellon University, School of Computer Science (August 1994), http://www.cs.cmu.edu/~quake-papers/painless-conjugate-gradient.pdf.


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