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Volume 39, Numbers 3 & 4, 2000
MIT Media Laboratory
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EGGG: Automated programming for game generation - References

by J. Orwant

Cited references and notes

  1. J. Orwant, EGGG: The Extensible Graphical Game Generator, Ph.D. thesis, MIT, Cambridge, MA (December 1999).
  2. C. Rich and R. C. Waters, The Programmer's Apprentice, ACM Press, New York (1990).
  3. B. Pell, “METAGAME: A New Challenge for Games and Learning,” Heuristic Programming in Artificial Intelligence 3—The Third Computer Olympiad, H. J. van den Herik and L. V. Allis, Editors, Ellis Horwood Ltd., Chichester, West Sussex, UK (1992).
  4. B. Pell, Strategy Generation and Evaluation for Meta-Game Playing, Ph.D. thesis, University of Cambridge, Cambridge, UK (August 1993).
  5. J. Orwant, “For Want of a Bit the User Was Lost: Cheap User Modeling,” IBM Systems Journal 35, Nos. 3&4, 398­416 (1996).
  6. L. R. Rabiner, “A Tutorial on Hidden Markov Models and Selected Applications in Speech Recognition,” Proceedings of the IEEE 77, No. 2, 257­285 (1989).
  7. A. E. Elo, The Rating of Chessplayers, Past and Present, Batsford (1978).
  8. J. Beasley, The Mathematics of Games, Oxford University Press, Oxford, UK (1989).
  9. The algorithm used is MD5. See http://theory.lcs.mit.edu/~rivest/Rivest-MD5.txt for more information.