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Volume 39, Numbers 3 & 4, 2000
MIT Media Laboratory
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MetaCricket: A designer's kit for making computational devices - References

by F. Martin, B. Mikhak, and B. Silverman

Cited references and notes

  1. M. Schrage and T. Peters, Serious Play: How the World's Best Companies Simulate to Innovate, Harvard Business School Press, Cambridge, MA (1999).
  2. F. G. Martin, Children, Cybernetics, and Programmable Turtles, master's thesis, MIT, Cambridge, MA (1988).
  3. F. Martin, B. Mikhak, M. Resnick, B. Silverman, and R. Berg, “To Mindstorms and Beyond: Evolution of a Construction Kit for Magical Machines,” Robots for Kids: Exploring New Technologies for Learning, A. Druin and J. Hendler, Editors, Morgan Kaufmann Publishers, San Francisco, CA (2000).
  4. PIC microprocessor, see http://www.microchip.com/.
  5. The primary difference in later versions of the PIC microprocessor was more internal RAM, which allowed us to move from an 8-bit to a 16-bit representation for numbers and program addressing.
  6. F. G. Martin, Circuits to Control: Learning Engineering by Designing LEGO Robots, Ph.D. thesis, MIT, Cambridge, MA (1994).
  7. J. Smith and J. Strickon, The MiniMidi Embedded Music Platform (aka The MidiBoat), see http://www.media.mit.edu/~jrs/minimidi.
  8. Musical shapers and toys, see http://www.media.mit.edu/hyperins/projects.html.
  9. T. M. Lackner, K. Dobson, R. Rodenstein, and L. Weisman, “Sensory Puzzles,” CHI 99 Extended Abstracts, ACM Press, New York (1999), pp. 270­271.
  10. G. Weinberg, B. Mikhak, and F. Martin, “The SqueezeMans: Interactive Handheld Musical Instruments,” available from http://www.media.mit.edu/~gili/research/research.html.
  11. G. Weinberg and T. Lackner, “The Musical Fireflies: Learning about Mathematical Patterns in Music Through Expression and Play,” to be published in Proceedings XIII Colloquium on Musical Informatics, L'Aquila, Italy (September 3­5, 2000).
  12. R. Borovoy and F. Martin, “The Dance Craze Buggies: A Tradeable Bits Technology,” see http://el.www.media.mit.edu/people/borovoy/cars/.
  13. Pogs are collectible disks that can be used to play a game similar to marbles. The name comes from a blend of passion fruit, orange, and guava juice sold by the Haleakala Dairy, whose colorful bottle caps were popular with children in Hawaii.
  14. R. Borovoy, M. McDonald, F. Martin, and M. Resnick, “Things That Blink: Computationally Augmented Name Tags,” IBM Systems Journal 35, Nos. 3&4, 488­495 (1996).
  15. V. S. Colella, Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling, master's thesis, MIT, Cambridge, MA (1998).
  16. T. S. McNerney, Tangible Programming Bricks: An Approach to Making Programming Accessible to Everyone, master's thesis, MIT, Cambridge, MA (1999).
  17. The BASIC Stamp, see http://www.parallaxinc.com/.
  18. J. R. Smith, Electric Field Imaging, Ph.D. thesis, MIT, Cambridge, MA (1999).
  19. R. Fletcher, A Low-Cost Electromagnetic Tagging Technology for Wireless Identification, Sensing, and Tracking of Objects, master's thesis, MIT, Cambridge, MA (1997).
  20. J. Paradiso and K.-Y. Hsiao, “Swept-Frequency, Magnetically-Coupled Resonant Tags for Realtime, Continuous, Multiparameter Control,” CHI 99 Extended Abstracts, ACM Press, New York (1999), pp. 212­213.
  21. E. Hu, Applications of Expressive Footwear, master's thesis, MIT, Cambridge, MA (1999).
  22. Electronic Ink, see http://www.eink.com/.
  23. G. Blauvelt, T. Wrensch, and M. Eisenberg, “Integrating Craft Materials and Computation,” Proceedings of the Third Conference on Creativity and Cognition, Loughborough, England (October 11­13, 1999), pp. 50­56.
  24. J. Maeda, Design by Numbers, MIT Press, Cambridge, MA (1999).