|
|
 |
|
 |
Volume 39, Numbers 3 & 4, 2000
MIT Media Laboratory |
|
Table of contents: HTML PDF ASCII |
|
This article: HTML PDF ASCII |
Copyright info |
 |
 |
 |
 |
| |
|
MetaCricket: A designer's kit for making computational devices - References
|
 |
by
F. Martin, B. Mikhak, and B. Silverman |
 |
 |
 |
Cited references and notes
-
M. Schrage and T. Peters, Serious Play: How the World's Best Companies Simulate to Innovate, Harvard Business School Press, Cambridge, MA (1999).
-
F. G. Martin, Children, Cybernetics, and Programmable Turtles, master's thesis, MIT, Cambridge, MA (1988).
-
F. Martin, B. Mikhak, M. Resnick, B. Silverman, and R. Berg, To Mindstorms and Beyond: Evolution of a Construction Kit for Magical Machines, Robots for Kids: Exploring New Technologies for Learning, A. Druin and J. Hendler, Editors, Morgan Kaufmann Publishers, San Francisco, CA (2000).
-
PIC microprocessor, see http://www.microchip.com/.
-
The primary difference in later versions of the PIC microprocessor was more internal RAM, which allowed us to move from an 8-bit to a 16-bit representation for numbers and program addressing.
-
F. G. Martin, Circuits to Control: Learning Engineering by Designing LEGO Robots, Ph.D. thesis, MIT, Cambridge, MA (1994).
-
J. Smith and J. Strickon, The MiniMidi Embedded Music Platform (aka The MidiBoat), see http://www.media.mit.edu/~jrs/minimidi.
-
Musical shapers and toys, see http://www.media.mit.edu/hyperins/projects.html.
-
T. M. Lackner, K. Dobson, R. Rodenstein, and L. Weisman, Sensory Puzzles, CHI 99 Extended Abstracts, ACM Press, New York (1999), pp. 270271.
-
G. Weinberg, B. Mikhak, and F. Martin, The SqueezeMans: Interactive Handheld Musical Instruments, available from http://www.media.mit.edu/~gili/research/research.html.
-
G. Weinberg and T. Lackner, The Musical Fireflies: Learning about Mathematical Patterns in Music Through Expression and Play, to be published in Proceedings XIII Colloquium on Musical Informatics, L'Aquila, Italy (September 35, 2000).
-
R. Borovoy and F. Martin, The Dance Craze Buggies: A Tradeable Bits Technology, see http://el.www.media.mit.edu/people/borovoy/cars/.
-
Pogs are collectible disks that can be used to play a game similar to marbles. The name comes from a blend of passion fruit, orange, and guava juice sold by the Haleakala Dairy, whose colorful bottle caps were popular with children in Hawaii.
-
R. Borovoy, M. McDonald, F. Martin, and M. Resnick, Things That Blink: Computationally Augmented Name Tags, IBM Systems Journal 35, Nos. 3&4, 488495 (1996).
-
V. S. Colella, Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling, master's thesis, MIT, Cambridge, MA (1998).
-
T. S. McNerney, Tangible Programming Bricks: An Approach to Making Programming Accessible to Everyone, master's thesis, MIT, Cambridge, MA (1999).
-
The BASIC Stamp, see http://www.parallaxinc.com/.
-
J. R. Smith, Electric Field Imaging, Ph.D. thesis, MIT, Cambridge, MA (1999).
-
R. Fletcher, A Low-Cost Electromagnetic Tagging Technology for Wireless Identification, Sensing, and Tracking of Objects, master's thesis, MIT, Cambridge, MA (1997).
-
J. Paradiso and K.-Y. Hsiao, Swept-Frequency, Magnetically-Coupled Resonant Tags for Realtime, Continuous, Multiparameter Control, CHI 99 Extended Abstracts, ACM Press, New York (1999), pp. 212213.
-
E. Hu, Applications of Expressive Footwear, master's thesis, MIT, Cambridge, MA (1999).
-
Electronic Ink, see http://www.eink.com/.
-
G. Blauvelt, T. Wrensch, and M. Eisenberg, Integrating Craft Materials and Computation, Proceedings of the Third Conference on Creativity and Cognition, Loughborough, England (October 1113, 1999), pp. 5056.
-
J. Maeda, Design by Numbers, MIT Press, Cambridge, MA (1999).
|
 |
|
|