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by
C. S. Pinhanez, J. W. Davis, S. Intille, M. P. Johnson, A. D. Wilson, A. F.Bobick, and B. Blumberg |
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Cited references and notes
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M. W. Krueger, Artificial Reality II, Addison-Wesley Publishing Co., Reading, MA (1990).
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P. Maes, T. Darrell, B. Blumberg, and A. Pentland, The ALIVE System: Full-Body Interaction with Autonomous Agents, Proceedings of the Computer Animation'95 Conference, Geneva, Switzerland, IEEE, New York (1995).
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C. Sommerer and L. Mignonneau, Art as a Living System, Leonardo 30, No. 5 (1997).
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N. Tosa, H. Hashimoto, K. Sezaki, Y. Kunii, T. Yamada, K. Sabe, R. Nishino, H. Harashima, and F. Harashima, Network-Based Neuro-Baby with Robotic Hand, Proceedings of IJCAI'95 Workshop on Entertainment and AI/Alife, Montreal, Canada (August 1995).
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A. Bobick, S. Intille, J. Davis, F. Baird, C. Pinhanez, L. Campbell, Y. Ivanov, A. Schutte, and A. Wilson, The KidsRoom: A Perceptually-Based Interactive Immersive Story Environment, PRESENCE: Teleoperators and Virtual Environments 8, No. 4, 367391 (1999).
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C. S. Pinhanez and A. F. Bobick, It/I: A Theater Play Featuring an Autonomous Computer Graphics Character, Proceedings of the ACM Multimedia'98 Workshop on Technologies for Interactive Movies, Bristol, England, ACM, New York (1998), pp. 2229.
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J. W. Davis and A. F. Bobick, Virtual PAT: A Virtual Personal Aerobics Trainer, Proceedings of Workshop on Perceptual User Interfaces (PUI'98), San Francisco, CA, IEEE, New York (1998), pp. 1318.
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M. Johnson, A. Wilson, C. Kline, B. Blumberg, and A. Bobick, Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters, Proceedings of the CHI'99 Conference on Human Factors in Computing Systems, Pittsburgh, PA, ACM, New York (1999), pp. 152158.
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J. Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The Free Press, Simon & Schuster, New York (1997).
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R. Schechner, Performance Theory, Routledge, London, England (1988).
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S. Oettermann, The Panorama: History of a Mass Medium, Zone Books, New York (1997).
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See http://www.konami.co.jp/am/AM_English/DDR_E/index.html.
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R. Pausch, J. Snoddy, R. Taylor, S. Watson, and E. Haseltine, Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality, Proceedings of SIGGRAPH 96, ACM, New York (1996), pp. 193203.
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Mr. Payback, Interfilm Technologies (1995).
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T. A. Galyean, Narrative Guidance of Interactivity, Ph.D. thesis, MIT, Cambridge, MA (1995).
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B. M. Blumberg and T. A. Galyean, Multi-Level Direction of Autonomous Agents for Real-Time Virtual Environments, Proceedings of SIGGRAPH 95, ACM, New York (1995), pp. 4754.
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D. Marinelli, Synthetic Interviews: The Art of Creating a Dyad Between Humans and Machine-Based Characters, ACM Multimedia'98 Workshop on Technologies for Interactive Movies, Bristol, England, ACM, New York (1998).
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J. W. Davis and A. Bobick, The Representation and Recognition of Human Movement Using Temporal Templates, Proceedings of 1997 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 97), IEEE, New York (1997).
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C. S. Pinhanez, Computer Theater, Proceedings of the Eighth International Symposium on Electronic Arts (ISEA'97), Chicago, IL (September 1997).
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C. S. Pinhanez, Representation and Recognition of Action in Interactive Spaces, Ph.D. thesis, MIT, Cambridge, MA (1999).
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Y. Ivanov, A. Bobick, and J. Liu, Fast Lighting Independent Background Subtraction, Proceedings of the IEEE Workshop on Visual Surveillance (VS'98), Bombay, India, IEEE, New York (1998), pp. 4955.
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C. S. Pinhanez, K. Mase, and A. F. Bobick, Interval Scripts: A Design Paradigm for Story-Based Interactive Systems, Proceedings of CHI'97, Atlanta, GA, ACM, New York (1997), pp. 287294.
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A. Wilson, A. F. Bobick, and J. Cassell, Temporal Classification of Natural Gesture and Application to Video Coding, Proceedings of 1997 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 97), Puerto Rico, IEEE, New York (1997), pp. 948954.
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B. Blumberg, Old Tricks, New Dogs: Ethology and Interactive Creatures, Ph.D. thesis, MIT, Cambridge, MA (1996).
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B. Blau, M. Butler, and A. Goldberg, M.C. Leon, SIGGRAPH 99 Catalog on Electronic Art and Animation, ACM, New York (1999), p. 108.
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Reference 9, p. 140.
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