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Some studies in machine learning using the game of checkers
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by A. L. Samuel |
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IBM Journal of Research and Development, Volume 3, Issue 3, pp. 210-229 (1959).
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This highly cited paper described early principles of how machines could learn to play games and applied them to playing checkers on an IBM 704 computer. This was the first program of its kind and was a milestone in artificial intelligence programming.
The machine-learning principles developed in this work were steps toward the ultimate match between chess champion Gary Kasparov and the IBM Deep Blue computer which showed that machines could learn to play complex games and were capable of defeating even the most formidable human opponents. Today, machine learning has countless applications in fields that range from search engines and medical diagnosis to bioinformatics, stock market analysis, and robot locomotion.
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