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9:00 Registration
9:30 Opening remarks
10:00 Keynote: Embodied Media and Mixed Reality for Social and Physical Interactive Communication
Prof. Adrian David Cheok, Director of Mixed-Reality Lab, National University of Singapore
11:00 Invited Talk: Technology Supported Collaboration Paradigms for Rehabilitation: From Physical to Virtual
Prof. Patrice L. (Tamar) Weiss,
Department of Occupational
Therapy, Faculty of Social Welfare and Health Studies, University of Haifa
11:30 Break
11:45
Session 1: Science & Technology
Session chair: Benny Cohen, IBM
Virtual Reality, Brain & Enhancement of Human Capabilities: Emerging Technologies Applications
Miriam Reiner, Technion
Natural Multisensory VE-Game Evokes Behavioral & Neural Enhancement
Irit Birnboim, Technion
In-Place Augmented Reality
Nate Hagbi, Oriel Bergig, Jihad El- Sana, Klara Kedem, Ben Gurion University. Mark Billinghurst, Uni. Of Canterbury, New Zealand
Virtual Worlds: State of Standards Q4 2009
Yesha Sivan, Shenkar College of Eng. and Design & Metaverse Labs
Social Signal Processing: Tracking Group Interaction in Mixed Reality
Eyal Dim and Tsvi Kuflik, Uni. Of Haifa
13:15 Lunch
During lunch interactive demos will be presented in the lobby:
- Virtual Worlds for Education: the Joy of Creation - PIVOTE System
David Burden and Hanan Gazit , Daden Limited and MetaverSense
- Virtual Studio showreel - IDC
- Second Life Bots - IDC
- Heart-rate driven HalfLife2 - IDC
- Haptic-Visual VR - SenseGraphics
- Augmented Reality Instructions Editor
Shachar Oz & Gady Yosef, ARIE, Guide Yourself
14:15
Session 2: Industry and Applications
Session Chair: Miriam Reiner, Technion
Augmented Reality for Gait Improvement in Movement Disorders Patients
Yoram Baram, Technion
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A computer Game Environment for Assessment of Self-Intimated Behavior and Measurement of It's Neural Correlates Using fMRI
Son Preminger, Weizman Institute of Science, Tal Harrmelech, Offir Laufer, Sharon Gilaie-Dotan, Amos Arieli, Rafi Malach
Memoraze
Yaniv Altshuler
Tracks/Virtual Collaborator
Tal Ben Haim
Omek Interactive
Amit Bleiweiss
PIVOTE system: Virtual Worlds for Effective Training & Simulation
David Burden and Hanan Gazit, Daden Limited, MetaverSense Ltd
15:45 Break
16:00 Invited Talk: Behavioral Neuroscience and VR - Potential for Research and Applications
Dr. Maria Korman, Technion
16:30
Session 3: Social & Cultural Implications
Session Chair: Doron Friedman, IDC
Acclair and the Neurocapital Model: Exploring the Economy of the Brain through Fictional Reality
Eyal Fried, Acclair Neurocapital services
Practicing Control in Video Games - All You Need to Know about 3 Ladies in an Online Bingo Hall
Renard Gluzman, Beit-Berl College & Bar Ilan University
Cultural Institutions Colonize Second Life
Susane Hazan, The Israel Museum
The Post-Gutenberg Mind? The Differences Between Winners and Non-Winners Playing a Video Game about the Israeli-Palestinian Conflict
Ronit Kampf, Tel Aviv University
Fabricating Space: Creating Virtual Spaces through Understanding the Human-Space Relationship in Cinematic Space
H. Arad, Sonnino & S.Karlinsky, The Colman College of Management
Comments and Philosophical Perspective
Ayal Donenfeld, independent researcher, philosophy of cyberspace
17:30 Concluding remarks
18:00 Pancakes
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