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Online gaming is a rapidly growing segment of the video
games industry with the potential to be a killer Internet application.
To address the needs of the gaming industry with IBM technology and services,
IBM Research is developing new technologies to meet the exciting
technical challenges faced by game players, publishers, and developers.
Online Game Genres
- Massively Multiplayer Role Playing Games (MMORPGs or MMPs)
- Large, persistent worlds partitioned across hosted game servers, each
with hundreds or thousands of players. Game players pay a monthly subscription
fee for 24/7 gaming with some games having more than 300K simultaneous
players. Examples: Star Wars Galaxies, Everquest, Lineage
- First-person Shooter (FPS) or Server-based Games
- Low-latency action games with little or no persistent state across
games. Games run on a central server capable of hosting up to roughly
64 simultaneous players. Examples: Unreal Tournament, Battlefield
1942, Call of Duty, Quake: Arena
- Peer-to-Peer Games
- Most online console action games use rendevous servers (or player
lobbies), and connect directly to other players. Traditional, Web-based
games also fall in to this category. Examples: Madden 2004, SOCOM
II, Chess, Backgammon
- Mobile games
- Games developed or adapted specifically for phones or other mobile
devices. Players typically pay to download games and run locally.
Examples: Tiger Woods Golf
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