| Title |
Ubiquitous Interactive Graphics |
| Author |
Claudio
Pinhanez,Rick Kjeldsen,Tony Levas, Gopal Pingali, Mark Podlaseck, Paul Chou
|
| Abstract |
This paper
presents a device that creates ubiquitous interactive graphics in a real
world environment without the need for pre-wiring surfaces or requiring
users to carry or wear any special devices. Called the Everywhere Displays
projector, or ED-projector, this device employs steerability as the key
principle to achieve the promise of ubiquitous computing and augmented reality.
The ED-projector uses an LCD projector with a steerable mirror to project
graphics onto any pre-calibrated surface, while warping the projected image
to correct for oblique distortion. Three different methods to determine
this warping function are given. To sense user interaction with the projected
image, the ED-projector employs a pan/tilt/zoom camera and a motion-based
computer vision system to track the user's hand and touch-like gestures.
We propose a system software structure that ties together steering, display,
and sensing. Three implemented applications demonstrate the notion of ubiquitously
"painting" the real world with interactive graphics, in the context of a
futuristic office, an augmented assembly task, and a ubiquitous computer
game. The observation of hundreds of users performing the assembly task
suggests that the traditional desktop paradigm is inadequate for ubiquitous
interaction and that new conceptual widgets and interaction paradigms must
be developed.
|
| Venue |
IBM Research Report
RC22495 (W0205-143), May 17, 2002 |
| Availability |
PDF Request
harcopy |
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