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Deep Blue game 6: May 11 @ 3:00PM EDT | 19:00PM GMT        kasparov 2.5 deep blue 3.5

  





www.chess.ibm.com

On-site operations

For nine days the basement web room at the Equitable building in New York City was a hive of writers, editors, designers and programmers, all working feverishly to keep fresh and up-to-the minute content on www.chess.ibm.com

The six games of the rematch were played in a small studio on the 35th floor of the Equitable building. On stage in the first-floor auditorium, commentators stood behind three giant video screens of the game, analysing and discussing the moves and taking questions from the audience.

While the games were played, a team of web reporters captured the mood of the audience, bringing to the site on-the-street interviews, coverage of press conferences, and the buzz of the crowd as the match went on.

Game-time technology:
Each move reached the on-site staging server through a feed from Deep Blue. Move data went to the mirrd application that broadcast to the java game feed and the html game feed.

A court reporter sitting in the front row of the auditorium captured commentator's words, which were then sent to Live Note servers which fed the data to the game server.

Video feeds from the game room and the stage came to the web room video station, where clips were digitized and posted to the site. Users could also listen in to the commentary via a live audio signal transmitted with IBM Bamba encoding technology. About 4,000 tuned in to the Bamba audiocast during the match.

Once all the content was ready to be made "live," an editor previewed it on staging server. When ready, the staging server content was published out to the main server complex.

detailed views

overview
on-site operations
server complex
end user
why do we do it?

  
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