Game 4, white
25.Qd3
Commentary for white move 25:
YASSER SEIRAWAN: Yes, Garry has been very provocative, and
as
Angelina said, when he played Nh4 in game one provoking g5, we
see the same type of thing here. To answer the gentleman's
question from my perspective, first of all I do have a much
different perspective than most of my colleagues. My first one
is that I actually enjoy very much playing against the
computer. To my mind, the computer has been a great aid to
me. I've learned a great deal with middle game positions --
DB MOVE: 25 Qd3
YASSER SEIRAWAN: Not offering the exchange of queens as I
thought.
ANGELINA BELASKAYA: Probably thought that after Qe3, and if
play
Qe3, after Qxe3 there is a problem, because if Rxe3, d4 with
the pawn, and the pawn attack's both pieces, the knight and
rook. And if pawn takes the queen on e3, now we have doubled
pawn for the computer, and I think the program just doesn't
like to have those two pawns, because probably pawn on e5 will
just lost immediately after moving the Nc7 or moving Nd8.
YASSER SEIRAWAN: Very good. Now we see why she's
women's U.S.
champion, right? (Audience applause.) All right, after the
move Qd3 maybe the computer has a clear idea of playing Nc3-e2,
and then -- let's just see this. So the computer, let's say
Garry --
ANGELINA BELASKAYA: The first idea is to capture pawn on g6.
YASSER SEIRAWAN: Didn't even realize that. Obviously the first
idea is to capture the pawn on g6. Probably the computer would
be eyeing that pawn very greedilly. I was just going to say
that Garry were to play a consequent move Nd7-b6 trying to come
to the c4 square, a positional response would be to play Ne2 --
Nc3-e2, attacking the queen, the black queen would be perhaps
say forced back to the f7 square, and then /THAEURTZ a
possibility of Nd4, establishing the knight in the center of
the board. Something like that we might be seeing a variation
like that.
Finally, to answer the gentleman's question. I love playing
computers. I think of them as a tool. They're great database
engines. I can call up all of Mike's games or Angela's games,
my own games, and I can learn a great deal by analyzing
databases. Also for chess programs let's say I have a
difficult position I don't know how to answer the position, I
can just stick it out computer, it will analyze all night. I'm
col back, I can print out its analysis, and I may learn
something new that may bring me a victory. From the
perspective of when the computers will become the word's best
players I think it's inevitable but not for a lot of the
reasons that we've been discussing. My view is one that deals
solely with the issue of memory. What I mean by that is more
chess games are being recorded than ever before in the history
of man. I mean millions of games in a database, all of the
opening moves, even the tricky ones like Garry, Garry's moves
today. These games will be cataloged so that for the future
games what you have is a number of moves in the opening. Let's
move that the average chess game lasts 60 moves.
So today, most of the databases go 20, even 25 moves deep. So
the opening, if you think of a time graph, a move graph, the
first 20-odd moves are let's say nonoriginal moves by the
computer, it's just playing its computer library.
On the other end of the sprect rum -- spectrum, you have the
endgame. And the databases for the computers in the endgame
are going deeper and deeper and deeper, and I refer you to the
mate-in-68 moves that was announced by a computer in a recent
computer vs. human event, because it had this endgame on a
CD-ROM. So if you imagine this graph, you have the openings
with more and more moves being cataloged, you have the
endgame
with more and more endgames being cataloged and what you
have
in the middle is the middle game, so this window of opportunity
for players like myself and others to outplay the computer is
getting squeezed. As the years pass, that window is getting
smaller and smaller. I remember my first computer had 20
megabytes, and I thought that was great. My computer today has
a gigabyte. And what's the next one, a teraflop or something?
MIKE VALVO: Terabyte.
YASSER SEIRAWAN: Terabyte? So you can stuff tons and tons
and
tons of data into a computer, and its recall is perfect. And
that's the diff. The recall of a computer is per. So that's
my view, and it may take ten years for that to happen and I
think that's a reasonable amount of time before it's a memory
game.
MIKE VALVO: Looks like Garry's got a problem in this position.
He doesn't have much time, and the clock is ticking away, and
it's his move, and the computer is attacking a pawn. This must
be annoying for him.
ANGELINA BELASKAYA: Let's go back to the position.
YASSER SEIRAWAN: Another question from our audience,
please? If
we go go down to our juniors.
AUDIENCE MEMBER: This is a good thing to speak with?
MIKE VALVO: Grandmaster William Lombardy.
YASSER SEIRAWAN: Grandmaster William Lombardy.
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