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Deep Blue game 6: May 11 @ 3:00PM EDT | 19:00PM GMT        kasparov 2.5 deep blue 3.5


White: Deep Blue
Black: Kasparov
1. e4
c6
2. d4
d6
3. Nf3
Nf6
4. Nc3
Bg4
5. h3
Bh5
6. Bd3
e6
7. Qe2
d5
8. Bg5
Be7
9. e5
Nfd7
10. Bxe7
Qxe7
11. g4
Bg6
12. Bxg6
hxg6
13. h4
Na6
14. O-O-O
O-O-O
15. Rdg1
Nc7
16. Kb1
f6
17. exf6
Qxf6
18. Rg3
Rde8
19. Re1
Rhf8
20. Nd1
e5
21. dxe5
Qf4
22. a3
Ne6
23. Nc3
Ndc5
24. b4
Nd7
25. Qd3
Qf7
26. b5
Ndc5
27. Qe3
Qf4
28. bxc6
bxc6
29. Rd1
Kc7
30. Ka1
Qxe3
31. fxe3
Rf7
32. Rh3
Ref8
33. Nd4
Rf2
34. Rb1
Rg2
35. Nce2
Rxg4
36. Nxe6+
Nxe6
37. Nd4
Nxd4
38. exd4
Rxd4
39. Rg1
Rc4
40. Rxg6
Rxc2
41. Rxg7+
Kb6
42. Rb3+
Kc5
43. Rxa7
Rf1+
44. Rb1
Rff2
45. Rb4
Rc1+
46. Rb1
Rcc2
47. Rb4
Rc1+
48. Rb1
Rxb1+
49. Kxb1
Re2
50. Re7
Rh2
51. Rh7
Kc4
52. Rc7
c5
53. e6
Rxh4
54. e7
Re4
55. a4
Kb3
56. Kc1
draw!


Game 4, white
23.Nc3

Commentary for white move 23:

MIKE VALVO: Well, maybe we're getting lessons. If the computer can play a move like b4 now, and I can't believe it's going to play a move like b4, but why did it play a3? I mean if it wanted to waste a move it could play Ka1.

MAURICE ASHLEY: Well, it couldn't have played Ka1 actually because Qc1 would have been mate! (Audience laughter.)

MIKE VALVO: Oh. ! But --

MAURICE ASHLEY:

DB MOVE: 23 Y c3

MAURICE ASHLEY: Now we will never understand why it played a3. It still -- Fritz think it still has aa significant advantage. This is a bit unusual. Usually you see a knight go to a square like D one, but now it goes back to c3. Mike, this is a significant point. For a human being, human beings think so logically you're going down this train of thought you see the knight go from c3 to d1, you think okay it belongs to d1, it was going in that direction, it was going this way. When the situation on the board changes we tend to keep the ghost of that image in our minds. Yeah, the knight was going that way. But the computer can look at the position, every single position as fresh, it doesn't have any prejudices, it says I'm just going to play this position, so it thinks back and says the abest move is to go back, Nc3, this is not the kind of thing that human beings do very well. We get caught in our patterns, we get caught up thinking about one thing. And this is a move that Kasparov could have easily have missed. Now if we look at this point that Kasparov had originally of bringing the knight to c5, now, it can't go to E four. That idea ha simply been stopped, and Nxe4 the computer would win net another pawn, so this may have been Kasparov's intention, but now this move Nc3 has stopped it. It still doesn't explain to me why the move a3 was played, but Nc3 certainly has that point and Kasparov is certainly going to have to be concerned about that.

MIKE VALVO: I think that he could get to e4 by putting the other knight on f6, you know, go here and put the other knight at f6, take advantage of the pin along the e-line and still get to e4, but that doesn't win this pawn, and that's the goal of the computer, "Keep the bootty."

Real-time text commentary is made possible by LiveNote, Inc. and Vincent Varallo Associates




  


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