Game 4, black
21...Qf4
Commentary for black move 21:
MAURICE ASHLEY: Deep Blue has responded dxe 5, so it is
temporarily up a off and on. -- pawn. For those of you who
are not aware of it -- 21...Qf4.
MAURICE ASHLEY: For those of you who are chess fans, you
know
what a pawn is worth. It gets to the other side, it could
become a girl, and then you're really in trouble. And so a
pawn is nothing to sneeze at. And we have here a pawn
sacrifice by Kasparov, what we call compensation. Before we
get into the explanation. /KPWEPBGS, of what /KPWEPBGS is,
let's take a question. -- of what compensation is, let's take
a question.
AUDIENCE MEMBER: Do you think that Deep Blue is a big step in
chess technology, and why?
MAURICE ASHLEY: That Deep Blue is a big step in chess
technology.
MIKE VALVO: Yes. It's a big step, it's advancing the parallel
processor side of playing chess. The -- up to now the foremost
computers have been mostly singly processor computers, this is
a multiprocessor computer in a sense. It's got multiple chips
that are playing chess, and the problem is coordinating them
together. You've got five or six guys all have ideas what to
do, how do you decide which one to choose?
MAURICE ASHLEY: This idea could easily backfire against a
computer of Deep Blue's stature. He's sacrificed a pawn, the
computer has looked deeply into the position -- Garry is a very
efficient thinker, very deep clarity, but sometimes he makes a
mistake in his calculation, we've seen it before, he makes
blunders, he makes errors, he's only human, and as great a
calculator as he is, almost like a mathematician in his ability
to calculate so accurate and will so well, he does make
mistakes, and if he has made a mistake now. The game is going
to be over. That e-pawn is passed, it's in the center, it's
restricting his pieces.
MIKE VALVO: Let's talk about the pluses here for black (Audience
laughter.)
MAURICE ASHLEY: We do know the pluses. The knight plans to go
to e6-c5-e4. Once this happens all of black's pieces are
perfectly positioned, the e-pawn is dead, there's a centralized
knight, white's pieces are back, white's pawns may prove to be
weak in being this advanced. It's a clear plan that Garry has
concocted.
MIKE VALVO: Plus he can make a lot of moves fast.
MAURICE ASHLEY: Right. He knows his plan so that gives him
three or four moves for free that he can make very quick.
MIKE VALVO: And we can expect the computer to do strange
things
to try to hold onto that material.
MAURICE ASHLEY: That's correct, computers are so materialistic
that they try to keep the pawn. It would be a shock for the
computer to give the pawn back for positional compensation,
that would be a little too human.
MIKE VALVO: Then Garry would really get upset. (Audience
laughter.)
MAURICE ASHLEY: Another question from the audience.
AUDIENCE MEMBER: Mr. Hoane said computers will never play per
chess but there are situations where they've already played per
chess, for example when there are only five pieces on the
board. And in these endgame databases, there's some very weird
stuff, forced wins that are 70, 80, 100, 200-move forced wins,
that to a human player, even a player who knows about
endgames
don't make much sense. I wonder whether you think that this
might be -- what the future of computer chess is going to look
like in 20 years' time at search depths have gone a lot
further. Maybe computers will be playing the kind of chess
that just looks alien to us, right? Beating us but in a way
that just doesn't make sense.
MAURICE ASHLEY: Mike, I'll let you answer that question while I
get fixed up here.
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