Game 3, black
16...Kh8
Commentary for black move 16:
MURRAY CAMPBELL: Actually this is not the kind of position that
would show off Deep Blue's calculating skill. It has taken --
in open positions, it can do some truly amazing things.
MAURICE ASHLEY: Any other questions from the audience?
AUDIENCE MEMBER: I wanted to ask Mr. Campbell if he could
discuss with us briefly the strategy that your team is using as
far as time management. The computer's time management. We
noticed particularly in game one that the computer seemed to
move quite rapidly. If you guys were actually doing that
intentionally to try to speed the game up somewhat and actually
give Kasparov less time.
DB MOVE: 16...Kh8.
MAURICE ASHLEY: Before you answer that, we should say that
Deep
Blue has played a very interesting move, the move from G -- the
king from g8 to h8. And Yasser Seirawan is making laughing
faces over there.
YASSER SEIRAWAN: I apologize, Murray. "Sorry, IBM!"
MAURICE ASHLEY: I guess you don't like this move?
YASSER SEIRAWAN: No, I love this move, because again I had
made
a prediction. My apologies. I thought that before the match
Garry was a clear favorite. I mean I think he's a formidable,
phenomenal player, and the first match he had learned a lot, I
knew that he was going to be very well prepared. He was taking
the match seriously, and I felt that meant death to Deep Blue.
But I had also said in my prediction that the moment Deep Blue
plays a move, a "null" move, a pass, if you will, the move
Kg8-h8, the strategy is working. And this is exactly the kind
of thing that Garry just loves to see, because this is a
passive waiting move that says, "Hey, I don't know what I'm
supposed to do, so I'll get my king out of there.
MAURICE ASHLEY: Well, let me defend the other side, play a
little Deep Blue advocate here. The strategy that was
mentioned earlier by Carl Hessle /R*ERBGS, I believe it was,
the idea of bringing the bishop to g5, maybe will be is
thinking of repositioning the knight to the g8 square and
playing the bishop to g5 and felt that this was the most
harmonious way of doing it. Yaz?
YASSER SEIRAWAN: I don't believe it, but it's a nice idea.
MAURICE ASHLEY: Well, we will --
YASSER SEIRAWAN: But it's a good point. Maybe the move Kg8
with
the -- Kh8 with the idea Ng8 and G B -- Bg5 is on its table of
possibilities, and we'll see. I feel that with my very limited
computer experience, that is, playing against chess computers,
normally speaking they make such moves just because they don't
know, darn it, what they're supposed to do.
MAURICE ASHLEY: Murray ^ , is that ^ ; is that correct your
feeling?
MURRAY CAMPBELL: Identifies that -- I've seen that plenty of
times that problem. I can't predict until we see a couple more
moves if Deep Blue intended that or not, if there was a point
to it or if it's just waiting.
Even in positions where it gets to that stage, where it's just
waiting, it requires the opponent to do something, and
eventually at some point the position is going to open up and
become tactical. Now, if the position is overwhelming at that
point, it's too late. But if there's still some counter play,
still some chances for Deep Blue, it can often find some
unforeseen and amazing defenses that can hold a seemingly bad
position, hold it together.
MAURICE ASHLEY: Surprisingly, Kasparov does not look too
happy,
although -- and now he's even shaking his head a little bit,
which we can only guess at what's going on in the genius's
mind. But he doesn't seem ecstatic about the situation, he
doesn't look like he's licking his chops to make the next
move. We will see shortly what Kasparov does.
To follow your point, Murray, in the situation, just the waiting
move, where it makes waiting moves, what has been the nature
of
those waitings moves? Would it be a king move like this --
YASSER SEIRAWAN: Remember game one, Bd6-c7, that kind of a
waiting move.
MAURICE ASHLEY: What do you see as a pattern?
MAURICE ASHLEY: Often a king move will be it, because you can
often move your king without doing any damage fo your
position -- to your position. So that's a typical one. There
may be others. Rook moves, too, from one closed file to
another closed file. As Deep Blue has gotten stronger and
stronger we see less and less of those, but when you're playing
a player who has spent the past few weeks preparing
specifically to create situations where computers will have
difficulties, it's quite possible that we're seeing one in
front of our eyes right now.
MAURICE ASHLEY: Before we continue, we welcome to the stage
International Master Mike Valvo. And I will take my leave.
YASSER SEIRAWAN: A nice round of applause for IM Maurice
Ashley. Come back with lots of analysis!
Excuse me, Murray. We've got some news, do we?
MIKE VALVO: I found out some interesting things in my travels.
YASSER SEIRAWAN: Okay.
MIKE VALVO: One that you should know, actually. The game
between the winner of Aegon and MChess Pro followed this one
very similarly.
YASSER SEIRAWAN: Yonakosh -- you're talking about the recent
human vs. computer event that I played in The Hague just before
this match --
MIKE VALVO: That one.
YASSER SEIRAWAN: Yonakosh hashvili from Israel was the
winner,
he played one of the strongest programs in the turn, and he
defeated it in very grand style, Yona was very proud of this
victory. What we call the Botvinnik pawn /TPORPLS accident --
formation, the triangle of pawns on e4, d3, and c4, and he won
a very beautiful game.
MIKE VALVO: And I also found out that way back in 1978 when
David Levy played chess 4.7, that David employed exactly this
strategy.
YASSER SEIRAWAN: Again --
MIKE VALVO: a3, d3, c4, and he was successful -- well, he won
everything in those days against the machines, but that was his
strategy, to do exactly what was done here. So there is some
precedent. There's a very strong likelihood that Kasparov was
aware of these games, especially the one in Aegon, and just
emulated the play.
Are you aware of these games, and did you consider them?
MURRAY CAMPBELL: We had seen the Aegon games, and I know
that
the -- the Israeli player you referred to. "Y -- Yona.
MURRAY CAMPBELL: I've used this pawn formation several times,
I
think two or three times in that tournament and was very
successful with it so we did notice that.
MIKE VALVO: Did you do anything about that, what you noticed?
MURRAY CAMPBELL: We've done some preparation for closed
positions of this sort. We're about to be tested.
YASSER SEIRAWAN: A reasonable attempt. Question, Carl again,
if
you will?
AUDIENCE MEMBER: One thing from last night is Mr. Campbell
talked about how in open positions it excels, and one of the
things we talked about earlier is why the computer didn't play
d5 right out of the opening and an effort to open up a file and
open up the center a little bit, about what was in its opening
book. If it favors open positions why didn't it naturally
gravitate toward that?
YASSER SEIRAWAN: Did everybody capture that question, is it
clear what he was asking? What he asked was in the opening
there was the possibility of d7-d5 by the computer. That would
have created the open positions that it excels, on why not?
MURRAY CAMPBELL: Well, it seems like a very simple question to
ask why it plays a move or not plays a move. In fact, the
system searches through many billions of possibilities before
it makes its move decision, and to actually figure out exactly
why it made its move is impossible. It takes forever. You can
look at various lines and get some ideas, but you can never
know for sure exactly why it did what it did.
I really don't know. It was very close to playing d5, as I
recall. It was a toss-up between d5 and d6, and I think it was
very close.
MIKE VALVO: I have an interesting question to ask you, Murray.
Over the years, I have been asked as a tournament director, how
can computers play better than their programmers? Because
there's the old saying that you put garbage in, you get bar
gaj -- garbage out. How do you explain that?
YASSER SEIRAWAN: That's no reflection on you, Murray, don't
take
that personally. (Audience laughter.)
MURRAY CAMPBELL: In fact it seems paradoxical, but it's not at
all. If I was programming Deep Blue to play chess the way I
play chess, the human style of play, I could imagine that it
might not play much better than me. It might have certain
advantages. It wouldn't lose its concentration or so on. And
wouldn't get tired. But basically it wouldn't be able to do
much better than I could. But Deep Blue takes a completely
different approach, and that's what we're -- was the goal of
the project when it began at IBM Research was to create a very
powerful computational engine that could search through
millions or billions of possibilities and come up with a chess
move in a completely different style than a human.
So you can put a small amount of chess knowledge into a system
like Deep Blue and very strong play will come out without it
having to understand as much about chess as a Grandmaster
understands about chess.
MIKE VALVO: Can we use the word "understand" when we talk
about
computers? How does a computer understand a position?
MURRAY CAMPBELL: No, we can't use the word "understand." It
evaluates and chooses the one that leads to the best
evaluation, is all I can really say. Reducing the position to
a number is not ideal. There's so much more to a chess
position than a single number. You really have to compare
positions on various dimensions and make a choice based on very
sophisticated decisions, and people have tried to create chess
programs that mimic human reasoning styles, and in general,
although there's been some interesting results, they can't play
chess very well at all, and the only good chess playing
programs have come out of the -- what we'll call the
brute-force approach, the alpha-beta search as we call it, and
that's searching through all the possibilities as deeply as you
can, evaluate it, and choosing the move that leads to the best
position.
Now, it's much, much more sophisticated nowadays than it was
when
this approach became common in the early seventies, and the
programs are much stronger both in terms of knowledge and in
terms of the way they carry out the search, but, in essence,
that's what they do.
MAURICE ASHLEY: Murray --
YASSER SEIRAWAN: Murray, we'll have one or two more
questions
from the audience, but I've got to ask this. You see, I
watched the movie "Terminator," and what I want to ask is
this. Do you think computers will become aware one day?
You've just said maybe Deep Blue doesn't even know that it's
playing chess. Do you fantasize or do you ever sit there and
say to yourself 20 years, 50 years, a hundred years or is this
ever going to happen?
I've always want to ask that question to a computer scientist.
Am I going to be around when this happens, you know?
MURRAY CAMPBELL: Every scientist who's thought about this
has a
different opinion and I have mine, and that is that eventually
it will happen but it's not going to be for many decades that
we'll have a computer system that's capable of intelligence,
the same breadth and scope that human intelligence has. So I
think that's quite a long ways off.
YASSER SEIRAWAN: And we do have a question.
AUDIENCE MEMBER: What's the future for Deep Blue and its team?
Is it to just beat the world champion, to develop commercial
applications, to further refine the product?
MURRAY CAMPBELL: Well, the goal of the project has been to
investigate the combination of a parallel supercomputer like
the IBM RS/6000 SP, together with special purpose hardware to
create this very powerful computer. And we believe we can
apply the approach that we've taken to other problems and that
are perhaps more practical than chess.
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