Game 3, white
10.e4
Commentary for white move 10:
YASSER SEIRAWAN: Mate.
GK MOVE: 10 e4
YASSER SEIRAWAN: He did it just before I got a chance to say it
. (Audience laughter.)
YASSER SEIRAWAN: Honest Injun, honest Injun, I was going to
say
it. The idea is a king-side pawn storm. Because of -- it was
actually mates that motivated me to think in this direction.
We know from game one that the computer did everything to
preserve the bishop. So white you had said that, I realized
that what Garry is thinking about is a cat-and-mouse game of
chasing this bishop on f5 and pushing all of his pawns in order
to try to capture the bishop, but not with the idea of
capturing the bishop but with the idea of capturing the king.
What I saw was that after e2-e4 comes the move -- let's say that
the computer would play the move Bf5-g4 attacking white's
queen, a very sensible looking move. Then would come the move
f2-f3. The bishop would drop back to h5. There would come a
move, for example, like g3-g4. The bishop would have to drop
back. A move like h2-h4. You notice that white is pushing his
pawns up the board on the king-side. h7-h6. It almost looks
like a desperate attempt at checkmate, but you might see a move
like, for example, h4-h5. And now the bishop could have
several moves. It could drop back to h7. It could take on 5
h5. It could be the move hxg5. And so white would get an
early assault on black's king.
MAURICE ASHLEY: Also, could he have dropped back in this
position? After h4 maybe the knight could just retreat and
keep the same kind of ideas?
YASSER SEIRAWAN: Indeed. The idea of just keeping the gains
made by this pushing of the pawns on the king-side.
Let's just take another look at these kinds of ideas for a
moment, because they are very intriguing. We're looking at the
move Bg4 now for Deep Blue, f2-f3.
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