|
Behavioral
work in human-computer interaction at IBM is typically driven by design,
a problem, a feature of user psychology, or social issues related to the
needs and characteristics of people, groups, or organizations. Research
in this area embarks from the perspective of users and their contexts
of use and explores how technologies can be shaped and recruited into
novel applications. The human-computer interaction community at IBM provides
a disciplinary and professional home for researchers trained in the behavioral
sciences and design fields whose work focuses on human-computer interaction
and interactive system design, including but not limited to: anthropology,
architecture, cognitive psychology, cognitive science, graphic design,
human-computer interaction, information design, interaction design, visual
design, linguistics, organizational psychology, perceptual psychology,
psycholinguistics, rhetoric, social psychology, and sociology.
| BlueSpace |
Next-generation
workspace solution |
| Business
use of stories and scenarios |
Knowledge
creation and sharing |
| Carlisle
Community Center |
Making
it easier to keep track of a club's activities and concerns, encouraging
members with busy work schedules to join in when possible rather than
drop out from frustration at being unable to keep up. |
| Costs
and Benefits of Communities of Practice |
This
project has resulted in practical tools to assist organizations in
the early stages of community development. |
| Designers
Community of Practice |
Designers
Community of Practice at Lotus, a joint project of the Product Design
Group and Collaborative User Experience, has two goals: Support and
strengthen Lotus designers as a community of practice, Define requirements
for Lotus’s new knowledge management portal as a collaborative environment
serving diffuse and diverse workplace communities |
| Everywhere
Displays |
The
Everywhere Displays project aims to develop systems that allow the
transformation of every surface in a space into a projected "touch
screen". |
| HandsOn |
Uses
web technologies to present videos of stories signed in American Sign
Language (ASL) along with English translations of the stories |
| Instant
Collaboration |
The goal is to bridge the gap between ad-hoc communication in email
and more formal collaboration in shared team workspaces. |
| Interfaces
for pervasive devices |
Pervasive
computing |
| Social
Computing |
Design digital systems that provide a social context for our activities |
| Story-Based Design |
Story-Based design is a multi-tasking design methodology
that uses stories to inspire innovation and facilitate design and
product transfers. |
| Web
Accessibility |
Method of making Web pages accessible without requiring
the use of assistive technologies |
Related
User Interface Technologies Projects
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