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| Social Computing Group | |||
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Design explorations
WHAT IT MEANS TO DESIGN A practitioner of graphic design does more than making things 'pretty', she or he discovers meaningful ways of making things perceptible. Likewise, an architect strives to design spaces that accomplish more than the fundamental need of providing shelter; the space needs to be appropriate for the people and functions housed inside. Appropriateness takes into consideration functions, tasks, habits associated with spatial context, culture (beliefs, economics, diversity, consumerism, values, etc), identity, comfort, phenomenological relationships (meaning on a bodily scale), and contextual relationships (meaning and connection within a neighborhood or city context). Our relationship with physical space is established through our sense of sight, touch, smell and hearing. Our sense of sight is usually the primary factor in perceiving space, but because space is three-dimensional, it has the capacity of being physically shared: simultaneity of being. This introduces the idea of place: space with the evidence of presence (real or remembered). Virtual space is an interesting phenomenon that hasn't been fully considered or explored with the phenomenological sensibilities we bring to relatively more familiar physical spatial phenomena. The added component of establishing human contact and context through virtual space is another fascinating topic of exploration and improvement.
DESIGNING FOR ONLINE COMMUNITY INVOLVEMENT
EXAMPLES OF DESIGN WORK Our design work tends to fall into four broad categories.
1. People and their activity: The "landscape proxy" was designed to function as an information-organizer, a navigation map, and a social awareness component showing where people were within the online environment. In effect, it was a critical study regarding stand-ins for people within a hierarchy of information and conversation that was accumulated and authored by a specific group of people. The Landscape Proxy is an example of what we call a 'social proxy'. The Landscape Proxy is intended to support a workgroup (remote and/or local) via a supplemental online environment. It features a navigational representation of categories that contains conversations and denotes where, within the categories, people are engaging in conversations (textual conversation would accompany this interface, but is not shown in the figure). Categories are rendered as circles within the larger conversational space; people are rendered as dots within conversational circles. Category circles grow with user activity, indirectly allowing users to 'author' their own virtual space. This proxy has components important to virtual communities: presence of individuals, and allowing activities of individuals to affect the appearance/structure of the space. Representing people and their activity can come in a variety of forms,
depending on the situation. We have also designed social proxies for online
lines and the auction proxy.
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